Terminal Velocity Calculator (with air resistance)

Find the speed at which drag balances weight and a fall stops accelerating, from mass, drag coefficient, and frontal area.

Terminal velocity
Also in km/h
Also in mph
Time to reach 95%
Distance to reach 95%
Drag at terminal = weight

Typical terminal velocities

Computed from the drag equation at sea-level air density (1.225 kg/m³). The masses and areas are representative rather than exact — change them above to match whatever you have in mind.

ObjectCdAreaMassTerminal velocitykm/hmph
Skydiver, belly-down10.7 m²80 kg42.78 m/s15495.69
Skydiver, head-down dive0.70.18 m²80 kg100.8 m/s363225.5
Baseball (smooth sphere)0.470.004185386812745002 m²0.145 kg34.35 m/s123.776.85
Cube, face-on1.050.01 m²0.5 kg27.61 m/s99.461.77
Flat plate, face-on1.280.05 m²0.2 kg7.073 m/s25.4615.82
Streamlined body0.040.02 m²1 kg141.5 m/s509.3316.5

Terminal velocity

A falling object does not keep speeding up indefinitely. Air resistance grows with the square of speed, so the faster it falls the harder the air pushes back — until the drag exactly cancels the weight and the acceleration reaches zero. From that point the speed is constant, and that speed is the terminal velocity.

vt = √( 2·m·g / (ρ·Cd·A) )

Mass and gravity push the speed up; air density, drag coefficient, and frontal area push it down. The square root matters: to fall twice as fast you need four times the mass, or a quarter of the area. This is why a parachute works at all — it barely changes the mass but multiplies the area enormously.

Worked example

An 80 kg skydiver falling belly-down presents roughly 0.7 m² with a drag coefficient near 1.0. That gives √(2 × 80 × 9.807 / (1.225 × 1.0 × 0.7)) ≈ 43 m/s, about 154 km/h or 96 mph — the usual quoted range for that posture. Turning head-down cuts the frontal area to something like 0.18 m² and the terminal velocity roughly doubles, which is exactly how speed skydivers go faster without getting heavier.

Mass matters here, unlike in free fall

The free fall calculator makes a point of mass cancelling out — a feather and a hammer fall identically in a vacuum. Add air and that stops being true. Drag depends on size and shape, weight depends on mass, and the balance between them is different for every object. The feather and the hammer differ enormously in the atmosphere precisely because terminal velocity, unlike free fall, does depend on mass.

How quickly is it reached?

Approach to terminal velocity is exponential, so strictly it is never quite reached — but it gets close fast. The exact solution is v(t) = vt· tanh(g·t / vt), which this calculator uses to report the time and distance needed to hit 95% of the final speed. For a skydiver that is roughly the first ten seconds and a few hundred metres, which is why the rest of a jump happens at a steady speed.

Where the numbers get soft

Drag coefficients are empirical, and they shift with speed, surface roughness, and orientation. Frontal area for anything that tumbles is an average rather than a constant. Air density falls with altitude, so the same object reaches a noticeably higher terminal velocity high up than at sea level. Treat the result as a good estimate rather than a precise figure.